![]() Maybe a picture of the item in its description, just some kind of graphic that breaks up large walls of text. in a way that makes reading theough all the stats easier/more visually appealing. That would be more graphics in the info pages (like when you look at a weapon, have a symbol to represent price, accuracy, range, damage, etc. Ideally something that would prevent nodes from overlapping, but ive never been a fan of the way many research tree overhauls organize research nodes, so an option to toggle that away would be nice for people that dont want the node ordering to be messed with. At very least a drop down or something that lets you see all the categories of research when playing with mods (base game, vanilla expanded, SRTS, rimefeller, hygiene) without cramming all of them at the top like you opened a million tabs in chrome. Oh also please some sort of revamp for the research tree. ![]() I'm sick of manually having to ban thumbro and rinocerous leathers from slave collars and regular clothing etc Maybe could even do an RPG inventory style window for queueing surgeries, where it shows a diagram of the body and what is installed/installable on what part.īeing able to exclude certain materials by default when making/queuing up crafing orders. Currently, if you queue a lot of operations and need to move one to the top you have to click the one you want first all the way up. The ability to drag the order of individual operations around would also be great. I would love something that spruces up the surgery/operations window for pawns. Options! I would love to be able to choose as much as possible the UI features I want to use, the problem I have with lots of UI overhauls in Rimworld is they have some stuff I love and some stuff I can't stand that I'd love to turn off! the slave tab could have a conscript button to draft them. I'm new so i don't really know if this is a topic you even want to touch but I wouldn't mind having more done with slavery (i know not the best topic) but I don't really like how it feels like their integrated in to the colony with the possibility of rebellion, I personally would prefer if it was more like how the UI does animals, having some control but more in the management way, being able to choose the jobs they work, and the area's their allowed to go but separate from the colonists also really small but reserving the colonist box on the top of the screen for colonists and leaving slaves off it would make it feel a bit more citizen vs slave type feel to it. I personally find that area lacking in the immersion department. The pawn tabs should be made to be more effective at representing relations and interactions. Crazy that there are so many cat, dragon, rabbit and mouse people mods but the only genderless mod options are robots. I'm not expecting the Sims4 level or anything, but having non-binary pawns and genderless pronouns would be neat. It'd be great if there were more gender options. Could we get a better list, like the new Ideology relic search from the Vanilla Ideology Expanded? The scenario editor, when you choose items and research - those lists can get slow the more mods you have. Oh wait, I didn't say anything it this post because I didn't really think of anything that wasn't fixed by other mods already, but I recalled something.
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